1. Slightly less painful Project Templates in Unity

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    January 2, 2024 by Nikos

    I’m not going to explain how to create project templates. There are a few articles by others floating around in …
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  2. Unity’s TerrainData and .gitattributes

    1

    March 30, 2018 by Nikos

    It’s been a long time since my last post but this is one of those situations where a decision from …
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  3. CFP: CGI’2016

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    October 19, 2015 by Nikos

    CGI’16 28th June – 1st July 2016 Heraklion, Crete, Greece   THE 33rd ANNUAL CONFERENCE   WELCOME TO CGI 2016! …
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  4. Unity and Versioning : A successful relationship?

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    August 1, 2015 by Nikos

    Till recently I did *NOT* know that one could force Textual format on Unity’s serialization of things and avoid battling …
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  5. Adding a custom sidebar to Github Wiki with automated ordering based on line entries

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    May 28, 2015 by Nikos

    This is a small and trivial thing but surprisingly there’s no guide to do it. Writing wikis you likely want …
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  6. Does experience slow you down?

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    May 2, 2015 by Nikos

    Originally posted on Andreas on Coding:
    This is somewhat of a philosophical post inspired by a good discussion we had in my…

  7. Introduction to OpenGL Programming@SIGGRAPH ’13

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    January 23, 2015 by Nikos

    One of the most extensive and complete introduction tutorials out there.A video lecture of more than 3 hours duration by …
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  8. Setting up OpenGL with VS2013 using Property Sheets and Batch files

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    January 15, 2015 by Nikos

    Setting up OpenGL with VS2013 is always a hassle.But after looking at some tutorials here and there,putting things in system …
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  9. Setting Up GitHub to work with Visual Studio 2013 Step-by-Step

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    January 14, 2015 by Nikos

    This is a share of the very useful guide by Michael Crump on how to connect Github repositories with Visual …
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  10. An easy framework for component data customization and testing

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    November 26, 2014 by Nikos

    Some times in our games we might have multiple objects with a multitude of data for which we’d like to …
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Copyright

© Nikolaos Patsiouras and Adventure Game Adventures, 2013. Unauthorized use and/or duplication of this material without express and written permission from this blog’s author and/or owner is strictly prohibited. Excerpts and links may be used, provided that full and clear credit is given to Nikolaos Patsiouras and Adventure Game Adventures with appropriate and specific direction to the original content.
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