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Slightly less painful Project Templates in Unity
Leave a commentJanuary 2, 2024 by Nikos
I’m not going to explain how to create project templates. There are a few articles by others floating around in …
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Unity’s TerrainData and .gitattributes
1March 30, 2018 by Nikos
It’s been a long time since my last post but this is one of those situations where a decision from …
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CFP: CGI’2016
Leave a commentOctober 19, 2015 by Nikos
CGI’16 28th June – 1st July 2016 Heraklion, Crete, Greece THE 33rd ANNUAL CONFERENCE WELCOME TO CGI 2016! …
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Unity and Versioning : A successful relationship?
Leave a commentAugust 1, 2015 by Nikos
Till recently I did *NOT* know that one could force Textual format on Unity’s serialization of things and avoid battling …
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Does experience slow you down?
Leave a commentMay 2, 2015 by Nikos
Originally posted on Andreas on Coding:
This is somewhat of a philosophical post inspired by a good discussion we had in my… -
Introduction to OpenGL Programming@SIGGRAPH ’13
Leave a commentJanuary 23, 2015 by Nikos
One of the most extensive and complete introduction tutorials out there.A video lecture of more than 3 hours duration by …
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Setting up OpenGL with VS2013 using Property Sheets and Batch files
Leave a commentJanuary 15, 2015 by Nikos
Setting up OpenGL with VS2013 is always a hassle.But after looking at some tutorials here and there,putting things in system …
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Setting Up GitHub to work with Visual Studio 2013 Step-by-Step
Leave a commentJanuary 14, 2015 by Nikos
This is a share of the very useful guide by Michael Crump on how to connect Github repositories with Visual …
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An easy framework for component data customization and testing
Leave a commentNovember 26, 2014 by Nikos
Some times in our games we might have multiple objects with a multitude of data for which we’d like to …
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