Introduction to OpenGL Programming@SIGGRAPH ’13

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January 23, 2015 by Nikos

One of the most extensive and complete introduction tutorials out there.A video lecture of more than 3 hours duration by Edward Angel from the University of New Mexico and Dave Shreiner whose background lists ARM,Khronos Group(responsible for OpenGL’s specification) and SIGGRAPH.Topics include the graphics pipeline,its stages,GLSL and the various shaders and how to build a rotating cube application with textures etc.

 

For those of you who can’t understand the ModelViewProjection matrices and their results as Coordinate Systems completely, this will help you.Contains image examples.

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© Nikolaos Patsiouras and Adventure Game Adventures, 2013. Unauthorized use and/or duplication of this material without express and written permission from this blog’s author and/or owner is strictly prohibited. Excerpts and links may be used, provided that full and clear credit is given to Nikolaos Patsiouras and Adventure Game Adventures with appropriate and specific direction to the original content.
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