Tag Archives: Unity3D
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An easy framework for component data customization and testing
Leave a commentNovember 26, 2014 by Nikos
Some times in our games we might have multiple objects with a multitude of data for which we’d like to …
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LINQ and Unity
Leave a commentMay 7, 2014 by Nikos
One of the most frequent tidbits of advice you can find on the internet about Unity3D is to not use …
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Unity Build Automaton and Super Bomberman updates
Leave a commentMarch 5, 2014 by Nikos
Links have been updated in their respective Project pages. Unity Build Automaton —————————————————————– Added checkbox for backing up the loaded …
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Unity Build Automaton is finally finished and online
Leave a commentJanuary 26, 2014 by Nikos
Yes I changed the name…Sounded much nicer and more to the point. As the title says it’s finished. You just …
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Unity Build Automaton [Update]
Leave a commentJanuary 23, 2014 by Nikos
Maybe I need to rename this tool :P…. To the juicy part, the new version is still under development but …
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Unity Batch Builder : Build a Unity Project for Multiple Target Platforms in One Click
Leave a commentJanuary 22, 2014 by Nikos
Unity Batch Builder : Build a Unity Project for Multiple Target Platforms in One Click
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Debugger:A magnificient bastard
Leave a commentJanuary 18, 2014 by Nikos
The past couple of days I’ve been hindered by a nasty albeit ridiculously simple bug. In a nutshell, I have …
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Tutorial for Setting up Unity for building an Android game
Leave a commentJanuary 11, 2014 by Nikos
Tutorial for Setting up Unity for building an Android game
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Bombs and Fires…
Leave a commentJanuary 2, 2014 by Nikos
Bombs and Fires (Super or not) have been implemented and integrated….onward to Enemies.
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Procedural Generation and what that can accomplish
Leave a commentNovember 23, 2013 by Nikos
Excuse me Sir…. It appears you are being hunted.What would you like to do with tea arrangements?Should we postpone them …
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