Tag Archives: Unity3D

  1. An easy framework for component data customization and testing

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    November 26, 2014 by Nikos

    Some times in our games we might have multiple objects with a multitude of data for which we’d like to …
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  2. LINQ and Unity

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    May 7, 2014 by Nikos

    One of the most frequent tidbits of advice you can find on the internet about Unity3D is to not use …
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  3. Unity Build Automaton and Super Bomberman updates

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    March 5, 2014 by Nikos

    Links have been updated in their respective Project pages. Unity Build Automaton —————————————————————– Added checkbox for backing up the loaded …
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  4. Unity Build Automaton is finally finished and online

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    January 26, 2014 by Nikos

    Yes I changed the name…Sounded much nicer and more to the point. As the title says it’s finished. You just …
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  5. Unity Build Automaton [Update]

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    January 23, 2014 by Nikos

    Maybe I need to rename this tool :P…. To the juicy part, the new version is still under development but …
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  6. Unity Batch Builder : Build a Unity Project for Multiple Target Platforms in One Click

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    January 22, 2014 by Nikos

    Unity Batch Builder : Build a Unity Project for Multiple Target Platforms in One Click

  7. Debugger:A magnificient bastard

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    January 18, 2014 by Nikos

    The past couple of days I’ve been hindered by a nasty albeit ridiculously simple bug. In a nutshell, I have …
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  8. Tutorial for Setting up Unity for building an Android game

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    January 11, 2014 by Nikos

    Tutorial for Setting up Unity for building an Android game

  9. Bombs and Fires…

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    January 2, 2014 by Nikos

    Bombs and Fires (Super or not) have been implemented and integrated….onward to Enemies.

  10. Procedural Generation and what that can accomplish

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    November 23, 2013 by Nikos

    Excuse me Sir…. It appears you are being hunted.What would you like to do with tea arrangements?Should we postpone them …
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