1. An easy framework for component data customization and testing

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    November 26, 2014 by Nikos

    Some times in our games we might have multiple objects with a multitude of data for which we’d like to …
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  2. Gamewriter Rule Zero – Gameplay

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    July 1, 2014 by Nikos

    Originally posted on Gamewriter Bites!:
    The first in what I hope will be a series on game writing “rules”.

  3. LINQ and Unity

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    May 7, 2014 by Nikos

    One of the most frequent tidbits of advice you can find on the internet about Unity3D is to not use …
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  4. Various updates and new project:Eve of Ebon

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    May 7, 2014 by Nikos

    It’s been a while from the previous post yet again. I’ve stopped working on Super Bomberman and have put it’s …
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  5. Unity Build Automaton and Super Bomberman updates

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    March 5, 2014 by Nikos

    Links have been updated in their respective Project pages. Unity Build Automaton —————————————————————– Added checkbox for backing up the loaded …
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  6. Super Bomberman v2 is up

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    February 7, 2014 by Nikos

    New optimized version of the game with major overhaul work in the backbone. Much better and efficient pooling of objects. …
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  7. Unity Build Automaton is finally finished and online

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    January 26, 2014 by Nikos

    Yes I changed the name…Sounded much nicer and more to the point. As the title says it’s finished. You just …
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Copyright

© Nikolaos Patsiouras and Adventure Game Adventures, 2013. Unauthorized use and/or duplication of this material without express and written permission from this blog’s author and/or owner is strictly prohibited. Excerpts and links may be used, provided that full and clear credit is given to Nikolaos Patsiouras and Adventure Game Adventures with appropriate and specific direction to the original content.
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