Category Archives: Development Essentials
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.gitattributes and Unity : Exceptions
Leave a commentApril 29, 2024 by Nikos
There are various resources on this issue. I won’t be covering what to track in a Unity project in this …
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Slightly less painful Project Templates in Unity
Leave a commentJanuary 2, 2024 by Nikos
I’m not going to explain how to create project templates. There are a few articles by others floating around in …
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Unity’s TerrainData and .gitattributes
2March 30, 2018 by Nikos
It’s been a long time since my last post but this is one of those situations where a decision from …
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Unity and Versioning : A successful relationship?
Leave a commentAugust 1, 2015 by Nikos
Till recently I did *NOT* know that one could force Textual format on Unity’s serialization of things and avoid battling …
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Setting up OpenGL with VS2013 using Property Sheets and Batch files
Leave a commentJanuary 15, 2015 by Nikos
Setting up OpenGL with VS2013 is always a hassle.But after looking at some tutorials here and there,putting things in system …
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Setting Up GitHub to work with Visual Studio 2013 Step-by-Step
Leave a commentJanuary 14, 2015 by Nikos
This is a share of the very useful guide by Michael Crump on how to connect Github repositories with Visual …
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