Monthly Archives: August 2015

  1. Unity and Versioning : A successful relationship?

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    August 1, 2015 by Nikos

    Till recently I did *NOT* know that one could force Textual format on Unity’s serialization of things and avoid battling …
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© Nikolaos Patsiouras and Adventure Game Adventures, 2013. Unauthorized use and/or duplication of this material without express and written permission from this blog’s author and/or owner is strictly prohibited. Excerpts and links may be used, provided that full and clear credit is given to Nikolaos Patsiouras and Adventure Game Adventures with appropriate and specific direction to the original content.
Mike Taulty

I do some developer stuff for Microsoft UK

Geoff Lester | Technical Artist

Game Development, CGI and Programming

Andrew Fray

On games programming and AI

Fuzzy Reflection

Personal Space for Self-Reflection

ScrawkBlog

Game programming and asset creation

bitsquid: development blog

blog about my projects,thoughts and other stuff

Graphics in Plain Language

blog about my projects,thoughts and other stuff

tavianator.com

blog about my projects,thoughts and other stuff

Andreas on Coding

Thoughts about programming.

Aras' website

blog about my projects,thoughts and other stuff

duangle

blog about my projects,thoughts and other stuff

extremeistan

thoughts about computer graphics, game engine programming

The ryg blog

When I grow up I'll be an inventor.

Coding in the Dark

A technical blog of game development.

Dan Luu

blog about my projects,thoughts and other stuff

Molecular Musings

Development blog of the Molecule Engine

Taking Initiative

Bobby Anguelov's Tech Blog